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(+1)

Thanks for playing the game, and an extra thanks for the exhaustive amount of feedback!

Regarding the low HP run, it has already been done. I think only doing the final boss, but who knows :D

Absolutely agree on the environments, even though it should be the same circular arena, even just a few boss specific props/colors/effects would have greatly helped in setting the scenes and mood.

The Assassins darkness attack can be lessened, by switching to light affinity, to actually see your character, although I do agree, that it should have been put on a cooldown, and take it out of the attack cycle for at least 10-15 attacks, maybe even more.

Same goes for it with the chaos boss as well. Hopefully the player is pretty familiar with the arena, and the general spatial movement by the time he reaches it, but, yeah. Should have had a timer on it, and a cooldown as well.

The juice and the sound effects suffered the most because of my procrastination. I have no way to weasel out of that point. Sorry about that.

Thanks again for the great feedback and the many kind words as well! I honestly appreciate it, and will refer back to it, if and when there is ever a post jam update!