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Visually impressive game with a very simple auto-ish gameplay that reminds me a lot of bullet-hell style gameplay with inspirations from Ikaruga and other iterations that make you swap polarities to defend against certain attacks. Some thoughts:

- The simple gameplay lends itself to being picked up relatively easily and a very casual sort of gameplay to it. It's very easy to understand and play.

- The visuals alone are so impressive and stylistic that it easily deserves a 5/5. But the sound department could use some help. A lot of effort has been put into the visual presentation including attack telegraphing (the laser attacks and the homing attacks) but the lack of auditory input can make it hard to distinguish what you're looking at and what to react to. Having sound cues for attacks, especially for homing attacks before they're about to be unleashed can help.

- The game is undoubtedly pretty fun though. As mentioned earlier, it reminds me of more traditional bullet-hell gameplay but without the top-down format. Your game design is very smooth and cohesive in that it allows for players to focus on dodging as opposed to attacking. That also means that, when you strip away a lot of the visuals, the gameplay can feel somewhat shallow with no depth. HOWEVER, that does not make it easy! The game is adequately challenging and I find it fun from that perspective instead.

A highly polished, fun game that can be explored in depth further!