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i'm not sure if it's itch's fault or mine, i'll just rename it on my end as i go, but i might suggest making sure the archive you upload is titled with the version number.

i got a file called "wicked-island-beta(1)" because i had downloaded an earlier version, so it renamed the new non-duplicate "duplicate"

found a bug, i think. the "teleport back to spawn if out of bounds" broke when i was in a dungeon. froze the game, crashed it.

got OOB by interacting with the werebeasts in it, and when the animation ended, it spawned me OOB.

also, i broke a chest with a sword attack, near the dungeon actually, and it clipped me through the wall behind the chest, then under the map, causing the teleport to spawn.

game's got great potential, i see the vision, brother. needs some love in the FPS department, maybe too many assets at a time? even if it's not the asset count, it might be nice as a gameplay QoL to make grass, flowers and trees easier to harvest. the fact they're in groups of like 20 nodes, all with tiny clickboxes, it's a little difficult to pick stuff up without spamming E. my proposal, fewer collection nodes but higher yields to make it worth the same, also bigger clickboxes so it's easier to actually pick stuff up.