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(+2)

Absolutely loved it! I honestly feel like it could be more punishing on the player, but overall loved the bullet hell.

There was a plan to implement dynamic difficulty - boss attacks would become more intense as Alert level goes up, as well as after taking certain Overclocks. The logic is in place, but I didn't have time to finish the extra attacks and test them. I agree the difficulty turned out a bit too easy as a result, and more inclined towards absolute beginners.

Thank you for playing!