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The combat is fun, visuals great and sfx compliments the game nicely as well, Really love what you have done.

The bosses can use a bit more depth and there is a severe lack of healing windows in fights, overall pretty good entry.

Thank you! Yeah, we tried to keep the number of boss mechanics low, except the last one. And the heal was a pretty late addition to the game, so we didn't balance the fights that much around healing, except the first one where you can sort of cheese it by standing under the boss.