Ayo. Thanks for playing and for the feedback lol
Admittedly yeah, the tutorial UI definitely could've had some more flair to it.
And unfortunately yes, I should've explained how perfect dodges work a little better lol
Basically you need to dodge when the attack circle is almost complete. And no, you don't have i-frames on dodging. I felt that it would cause people to dodge into attacks rather than away from them, which is what I wanted
Apologies for the boss patterns being mostly the same lol. I felt that if I mixed them up too much then it might lead to the game being more frustrating than it currently would be for some.
And yeah, the exchange mechanic could've had a little more to it as well, though I felt that keeping it as simple as it currently is would ensure that players atleast understand how to use it quickly
But either way, thank you for playing and for the feedback :)