I love the art, and you've got real variety of opponents and attack patterns, this should be a fun action game! There's a lot of fun gameplay possibilities when you're focusing on double-jumping. The jumps do look a bit small in the animation, so be careful not to give players too many things to keep pressing. You're making really good progress, even the one week version already looks like a fully functioning game with multiple levels. I'm looking forward to seeing more of it!
I'm very interested to see your game as well. There's so many possibilities with that idea, I'm sure it'll be great fun. Your games are quite fun. As for my game's controls... Heh, I've learned from the past. You can just hold the jump button and the bird flaps her wings automatically, same goes for attacking with the attack button. You just need to recharge you flaps by landing and feathers by not attacking for a while.
I was worried over nothing then, those controls sound perfect! The flaps are so synchronized with the motion that I thought you were pressing down buttons to trigger them, I didn't expect that you've matched the animations with game physics!
I've got a lot of plans for my own game. I want items, companion assistance, spells, gods, an overworld map, and shop management. However, I think that it will be really important to slow down with adding features after the second week and focus on the sexy stuff.