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(+4)

I've been working heavily on a model and learning to animate it. So far I found out that I need to use steped animation.
but slow as it might be it IS progess. and something i've never done before.

(+1)

3D stuff is hard, but you're doing great for a first model rig! Having all of the body elements separate with pixelated textures should give the game a neat old-school aesthetic. If that's something you're aiming for, you could reduce the amount of polygons in some areas and define their shapes using pixelated textures instead. Nice work, I hope that animations and gameplay construction will go smoothly too!