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Hello there! Welcome to Feedback Quest RPGs! My name's Hythrain, and I'm one of the streamer's for Feedback Quest and also a host for mini events like this. I'm writing this feedback after having played your game live. People are watching and judging me for how slow this is taking. Please send help. When I have the VOD up, I can send you a link if you like!

So I remember playing this before and loving the Diablo 2 esque gameplay with short dungeons. However, for the life of me I couldn't remember anything I experienced or said last time. If anything feels like a repeat, my apologies.

I had a lot of fun with this and just running around to get anything. In fact, I was naturally getting three stars. It wasn't until I didn't get 3 stars that I took notice at all, which was five levels in. To me, this felt like something that needed to pop out more. I'd recommend taking a page out of various Final Fantasy mobile gacha games and adding something to clearly display your ranking each level. In fact, I realize that this game could actually work very well in mobile if you wanted. You could have set missions that list what you need to do for each star ranking and design everything to make it very clear to people. The dungeons aspect gives it that ability to be mobile, giving pockets of gameplay.

I can't recall if there were multiple classes last time. I think it was just the sword guy, but I could be wrong. In any case, I played mage. This is where any comments from here will come from.

One thing I loved was having an array of spells that work in slightly different ways. Most of the time. There was one time where I disliked it: when I was chaining the primary attack and then trying to cast via 2, 3 or 4 in the middle. While chaining, you can't interrupt the chain for one of these heavier spells. I would suggest putting this in. You can even keep the attack cooldown animation and just have it trigger the moment the chain animation ends. Just allow for this ability for dynamic gameplay. Keyboard presses should always dominate over mouse.

Besides this and one other issue, I had no troubles with mage gameplay. That other issue was in regards to the quick dodge. I noticed that the camera is very jumpy during this. Because of this, I never felt like I could tell if the quick dodge was an actual "quick" dodge. If you could get the camera to go smooth for it, it'll be a lot easier to tell the effectiveness of the quick dodge.

That covers the gameplay stuff. I still had a lot of fun that not even the spiders got to me! :D

That leaves art, music and sound. Well, art wise it's all great! I love it! No issues there! Sound was also really good! I only wished there was some ambiance sound or music for gameplay. If you had killed all the enemies on a path and were backtracking, it felt very quiet.

To wrap this up? 10/10 would play it on mobile as well