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Definitely been a while since I’ve used my own piano playing in a game. The last time I did it was for a ludum dare many years ago. I’m happy with how it turned out here, though it kind of happened by necessity (the original non-piano version of the track just wasn’t working for me).

The swap mechanic came out pretty meh, I agree. I think I could have done something more hyper-light-drifter-like where you build up MP with sword slashes and then expend MP to fire the little magic missiles, or some kind of special magic attack, but such is hindsight.

Glad you liked you liked the defensive parts of the game, that’s usually where most of my time goes as far as boss designs go. Hahah I thought the camera switch on boss kills would feel a little cheesy, but all my friends who’ve played the game went “whoaaah” the first time it happened so I’m glad to hear you liked it.

I might keep doing 3D stuff for a while, I really like it so far.

I’m glad we’ve been following each other’s work for the last few years. It’s been really cool to see the different things you’ve made over the years, and to see your comments on my games every now and then. I’m also really happy the message of the game meant something to you. That made my day.

Thank you for playing!