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(+1)

Hi, thanks for the feedback! Really good stuff here!

You are right that it's harder than intended - unfortunately the submission is locked from updates atm, so the workaround is level-up at the cheat crystal before you start your adventure.  This is noted at the top of the game's description page, but sadly it seems like most folks miss that note and just play on hard mode. For context, The party feels balanced around level 6+ entering the tower, but you start at level 3. My bad XD

It's worth observing that nearly every stat/formula in the combat system was tweaked a bit, almost nothing runs on the "default RPG maker" formulas. Details are in the game design document if curious - part of why that document is so dang long! This includes the default hit/evasion calculation you refer to, Which is not in use in this game. Cause yep, it sucked, so I changed it to be a single combined dice roll rather than 2 separate rolls the default uses. However, both %'s scale a little bit with primary stats - So if under levelled facing a strong enemy, you will miss more and dodge less. I believe that's what you experienced.

To answer the question; This is demo v0.0.1! The very first iteration. The "level 1-3 Story so far" is just a raw copy paste from my rough draft notes at the last minute. So, I wouldn't focus too much feedback on the story at this time - This is very much a mechanical and systems test. Think more "PTR for MMORPG balance testing", and less "Demo on steam trying to hook you into buying". Luckily, you gave some great mechanical feedback too :)

As for an actual tutorial/opening cutscene, that is one of the very last things added to a game of this scale. The reason is that it needs to be informed by everything that comes after -- To design it now would mean redesigning it a hundred times before the project is complete. Doing it later means it will benefit from all the lessons I learn making the rest of the game, and the first level will be the BEST level. This is advice from other published game makers, so I'll be sticking to it. 

But that leaves us a problem... I totally agree with your feedback about getting lost (I watched another streamer in the other game jam do the same thing!) So.. The Playtest NPC will learn some new tricks for next time to be a better guide for playtesters, rather than being a wall of text machine as he is now :)  It was his job to make sure players knew where to go and what to do, and it seems like he sucked at it.

Thanks much for the detailed feedback and for spending time in Asqueria. Hope we'll see you again in the next version!

I'm going to give you the #1 reason why a focus on story is more important for your demo than the mechanics: because you're limited to the RPG Maker engine, the gameplay and mechanics won't be all too different. There is another RPG Maker game in this jam that puts that focus on story in. It has its own small mechanic changes, but it makes sure the story is there to get the player involved and then brings those mechanics in. Sure, it's important to test your mechanics but turn based RPGs can only do so much in terms of gameplay and mechanics to differentiate themselves from other turn based RPGs, especially when in the same engine. It's story where these differences will exist. This isn't to say you should make a tutorial and change it over and over, because you're right about how that wastes time. However, you SHOULD  still give the player more about the story so they can get invested into things, and then use the story itself to introduce base mechanics. Doesn't need to be everything, just the things you know will remain.

Hi again! Maybe I'm misunderstanding something, I am new after all. I see you are listed as the host for this event. I assume that means you know all the rules that are written there (https://itch.io/jam/feedback-quest-rpg). Can you tell me the which one of the judging criteria that covers story? 


🔥RATING

Your game will be rated on the following criteria by your peers and the public.  The judges will also pick their own favorite games

  • Overall Fun
  • Controls/UI
  • Art
  • Sound / Music


So, Which one of those 4 relates to story and writing?  Is it "Fun", or "Art"? If that's the case, shouldn't that be described somewhere?

BTW, I also searched that page for the words, "Story", "Lore", "Writing", "Script", "Plot", "Dialogue", "Conversation".... not one of these concepts was mentioned anywhere in the rules or the judging criteria. I assumed the judging criteria was in fact the criteria we were being judged by. Is that not how this works?  Because you wrote so much about story, which isn't even part of the criteria, and you've flatly refused to give feedback about anything else even when specifically directed(per rule #7), I'm quite confused as to what we're doing here.  

Could you clarify - What are the official judging criteria? Is there another page where you are using a different set of rules?

Thanks again.

(+1)

You're mistaking my feedback for being the rating itself.

Written feedback like this can cover whatsoever the writer wishes to cover. It's not part of the actual rating criteria, though it can give an idea of where someone scores the entry when the feedback and the ratings align.

That said, I will admit that I should've changed the rating criteria rather than keep the default line up (something like Overall Fun, Story, Art/UI, Music/Sound) but this still has no bearing on written feedback. So don't look at my feedback as any basis for how I rated you (and generally you should assume this of anyone who gave feedback).

(1 edit) (+1)

That makes sense - thanks for clarifying! 

And don't worry, My poor submission is locked from updates for a whole month on this double game jam tour (well, only 8 more locked days now), So I know it's gonna take a beating while it's out here and I can't change anything, that's what it's for XD  Behind the scenes I've got a bunch of little things fixed up already.

Looking forward to posting a nice little v0.0.2 update/patch notes when it unlocks and then digesting some official judgements.

Thanks for spending the time with me!

Not a problem! I hope to see your title again! If you ever want to get some feedback in between jams, especially if it's in regards to story, feel free to let me know on the Discord server!