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Cool core mechanic, well implemented switching and supportive objects for making it useful. The base combat is a bit sluggish, and while i understand that the focus is on using the environmental objects to attack instead, the projectiles collide with other things very easily and so even if you set up an explosive perfectly the shot you make to set it off might not connect. Overall still enjoyable, could definitely see a full game of this, maybe more puzzle-like in it’s design.