On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nice game.

The controls are good, and precise.

auto-fire on the ranged attack is very welcome.

The modules are nice, and change gameplay significantly.

Some boss attacks could use a bit more telegraphing, or some tweaking on the hurt-boxes.

The 2nd boss, hiding behind his bubble with the explosion was weird to figure out how to avoid, since you have contact damage on mostly everything, but make an exception for that case.

The final boss was a nice challenge, but the ground fires hitbox lingers a bit much, and the crystal attacks after it have no telegraphing, so it's very hard to avoid without the dash (can only guess, didn't get the dash).

Hard mode complete :)

(1 edit) (+1)

Thanks for the feedback! And congratulations on beating the hard mode, we tried to make it really challenging.

And you're absolutely right, the hurt-boxes are pretty rough for some stuff, the last boss should have the better ones, since he has the most complex animations, I tweaked his hurt-box a lot in the different animations, even then, sometimes it is a bit too punishing, like when he is standing in the middle summoning the crystals.

The 2nd boss bubble thing was actually something we weren't so sure of. We liked the idea, but had to really think about how to implement it. In the end we made the coach give you a hint about how the only safe place is inside the shield, and hoped people would figure it out, probably too optimistic on our part ^^"

And yeah, the ground hitbox does linger a bit too much, I did that with a Godot AnimationPlayer, but it didn't quite work as expected, for some reason the hurtbox took longer to disappear than the time I was putting in the animation. I wanted to change it and do it with my own code but never got around to doing it. And the crystals definitely could use some telegraphing, but in the end left them like that as a sort of a "This is the last boss, get good lol". And while the crystals are annoying to dodge, they "only" deal 1 damage, as opposed to most stuff dealing 2, and you can deal a lot of damage to the boss while he is summoning them, so it felt balanced in a way. 

Again, thanks for the feedback, I'm really glad you enjoyed it, and thanks for playing!