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It's definitely taught me some new stuff with viewport capturing so far, it feels like this kind of project can push me just enough past my comfort zone to learn and have some fun doing it, making sure the camera is limited to avoid clipping it out of bounds is definitely gonna be a fun challenge to tackle, hahaha!

And thanks! I do hope the model shines in the game, as it's what players will look at most of the time, I hope to have it functional by the delivery date :D