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Holy moly so many unique attack animations! I was mashing, but boy was it fun to mash and see what combos my guy did :P -- I couldn't figure out how the defense worked (not if my blocks were actually blocking anything and I couldn't figure out how to break a grab when a boss grabbed me). Also interesting how the game gets progressively harder over time, kinda reminded me of Sifu. Good work!

Thanks a lot. I'm glad you enjoyed it. I haven't had the chance to play Sifu but I watched a lot of videos while trying to make this game. I kept pushing off adding proper block animations until it was too late but I'll fix that in a post jam update. And there's no way to break grabs but I'll consider that. Thanks again.