The intro is impress immediately! I mostly agree with what was said by other speakers here, so will not repeat, instead here some ideas ahead on the impression: It would be cool that if you collect some items on levels, you can later exchange them for various goodies with the boatman. Also, he takes you to the location you deserve. You give him an object that can be considered a key, he will no move without it. That item always contains the accumulation of the skill that you demonstrated in the arena/level. The higher you go, the further the boatman will take you. Also PCG levels would be cool for this project. The gameplay experience leaves the impression of unsaidness, that there is more here than is revealed. So.. keep it up man!
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That is a very creative way to expand on the gameplay, Adding a shop like section is something I was originally trying to implement but had to cut it due to the time constraint, I also love the idea of having more interactions with the boatman as *spoilers* it makes the final fight way more heavy in regards of the narrative *spoliers*.
I don't really understand how PCG can be implemented in this sort of gameplay but I would love to hear more about it.
Thank you for such great feedback and advice, I really appreciate it.