Thanks for the feedback! I definitely wanted more depth to the combat by having options, and the slide /dash is also a nod to one of the inspirations to this game, which is Vanquish by Platinum Games. On another note, I might have gone too far with the hitstops, I knew I shouldn't be using them all the time as it does make the fighting slow. I'll have to remind myself of that again, thanks for doing so! 😄 As for the theme, it's more of a "replace" mechanic, as you would trade damaging blows into health restoration w/ a perfectly timed block. I guess I just couldn't stop thinking of the term "exchanging blows". But anyhow, thank you for trying the game out, I really appreciate it! 🙏