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(+1)

Not the creator, but I have this game (have yet to play). It's a very simple system, and it seems to me it would be best to have a GM to guide players through a "typical day at the office".

 However, I can also see this being fun as a GM-less game, though I imagine that would be easier if you've had "telling the story and setting as a group" experience before. 

Hope this helps!