You must run a dnd campaign! Got the feeling from the way it was written.
I really enjoyed the writing. There were moments that made me chuckle like "our favourite broom!" lol. I felt invested in the characters.
Not the hugest fan of the "you got caught, retry?" sequence. With these types of narratives, I expect all the dialogue to pan out. I.E. We got caught, how should we escape? Its ALOT more work because the branching narrative becomes exponential, but it pays off. (Not expecting it for a jam)
Giving the player meaningful choice makes them feel like they have agency. I liked being able to screw up, I just wished it panned out. Making the players decisions have consequences (that pan out) is its own sense of progression and "reward"
In general the characters movements and expressions were really nice.
Like Kaeyara standing on the chair in the beginning. Those small details have payed off, good job.
The string at the top, I thought it was some kind of health bar? and confused me right until the end. Glad you explained it though.
WHAT WAS IN THE SCROLL THOUGH?!!