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(3 edits) (+2)

I had a great deal of fun playing this game. 2D pixel art kinda gave me Mega Man vibes. 1st and 2nd boss wasn't so hard but 3rd one was hard af even in normal mode. You need to change the right loadout for every boss. It's a great use of the theme btw. But i find some of the modules a bit redundant in the current state of the game. Like dash and shield. I don't know maybe some players devise tactics for those modules or you'll add some bosses to the game in the future which will require them. 

Controls are tight. I noticed that the harder you press space, the higher your character jumps. Like the controls too. 

Boss design is artistically very good. In terms of combat, they all have different attack patterns which are unique to them. You figure out their patterns like in every video game boss fight but some games in this game jam have boss phases which adds more depth and variety to the combat. I broke one star on the boss design criteria for that. To all other criteria i gave 5/5. 

I think it's a very solid game, i really liked it. Nicely done!

(+1)

First of all, thanks for playing our game.

Yep, the modules could use some work, sword modules are pretty much only damage increase and a change in the shape/area of the attack. The dash is actually pretty broken once you get used to it, but the shield is underwhelming. We hope to improve the modules and add more bosses and modules in the future.

The boss paterns are pretty simple, yes. We didn't have much experience with boss rush games, so we drew a lot of inspiration from Hollow Knight/Mega Man. While Hollow Knight does have deeper bosses with múltiple phases, Mega Man bosses are simpler (at least the ones I'd played). I checked some Mega Man games I'd played a long time ago to check how the bosses were made, and to my surprise, they were actually really simple design wise. I remembered them being really fun, yet watching them now on video, they just had a set pattern they repeated over and over. So I drew from that, and while all the boss patterns are ours, the simple desgin was based on Mega Man's. You could say our game took inspiration from Hollow Knight to design the character movement, and from Mega Man to design the bosses. We could definitely add more depth, like phase changes on certain health thresholds, enrage timers, etc. There are a lot of options.

Thanks a lot for your feedback we're glad you enjoyed it!

(1 edit) (+1)

Heh heh i knew you were inspired by Mega Man