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(+1)

The game has potential! It's not very intuitive at the beginning, but once you understand the mechanics, they are fun. Spamming attacks breaks the game, but I understand the vision with the parries and blocks. If you continue developing this game, it will end up very cool for sure. Send a message if you do so! I would love to try.

I can't give a high score in the art section due to the use of AI-generated art for many reasons both because of quality but also other kind of problems that come from AI, sorry...  The music is ad hoc but not great.
But in your favor, I want to say that even with the use AI, you were able to assemble it with the rest of the art, and the sprite placement in a coherent manner. I especially like the opening level where you move in tall grass.

Congrats and wish you success in the jam! 

You're right about the combat. I ran out of time before turning that into a decent combat system due to some setbacks and wrong decisions unfortunately. I intend to fix them in the next build.

I totally get your decision and agree with you. I also don't give full score to the art criteria of the games which use AI generated art or third party assets bcs i think that would be unfair to the developers who created their own art within a month. That feels like a betrayal to their hardwork and creativity. As for the music, i searched the internet for hours to find a music suitable for a Samurai duel  and that was the best i could find. Idk maybe i didn't check the right places

Thx a lot for playing my game and for your comments. I wish luck to your team as well!