Hello again, sorry to bother with so many questions lol
Is it impossible to trigger a dialogue from an event? I'm running into an issue with the Trigger Event effect using a dialogue id where it gets stuck inside the event prompt and it never closes. I suspect some kind of exception?
I've spent some time with the modding tools, and for story writing purposes there's a few things that are needed:
1- Being able to start a dialogue from an event.
2- Adding variable effect in dialogue
3- Being able to specify if an event is repeatable.
4- More actor conditions: ensure an actor doesn't have a variable (!variable), friendship check, romance check, influence check, age check, boyfriend check, bullied check, bully check. The last bunch aren't that important but number one is critical to ensure a sequence of events.
5- Remove variables from actors. Right now you can only add.
It's so frustrating that the tool is so well put together for such a small indie title and yet it's just a couple of steps from being a full fledged vn tool. The dialogue system is so easy and intuitive!
EDIT
Okay, so for anyone else looking for alternatives, I've found some workarounds in the meantime!
Turns out you can assign variables on dialogues, it's just now an option given by the UI. Just assign the effect you want from the event or dialogue, copy it from the generated JSON and paste it on the other. It should work!