Thank you for playing! And for your comprehensive feedback. It’s quite delightful to hear that Ante Anima can inspire so many positive emotions :)
You are right about music. Integrating it needs some more effort. I want to make ambient sounds prevalent during the gameplay, with some musical themes turning on occasionally. It could depend on the location and the current state. I.e., danger / no danger / combat.
Up/down animations just weren’t finished yet :D
As for your questions:
- We use an open-source engine Godot 4.2.
- There are just a few plugins for the engine, but all the assets are made specifically for the game.
- I do a bit of vector, and my partner does the classic drawing.