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(2 edits)

Great job,

Few thoughts, I m certain u planned on adding at some point.

a) for each animal, could the corn deplete -1 each day. ( not sure if u want to add a corn feeder, much like the water feeder)

b) for each fire pit, could wood deplete -1 each night.

c) for each companion part of my tribe , could food/water deplete -3 each day. 

d) also could these status show. just like u have the power draining. This would make resource management more in-depth and challenging.

e) is their any way for cows/chickens/bison to auto die at about the same rate they are born, and be auto harvested by the robots, tribe mates, in order to keep the population under control.

f) Can u, while exploring other terrains on the map, add crashed cars/planes/trucks/tanks/missiles, so we can farm for metals, it would visually feel more in-depth.

g) Can u add oil Pumps, to work much like water pumps through out the map so we can harvest oil, and can you add an oil power generators stoves, use oil and generates much more power?


Thx an advanced, I just feel these additions at some point would make the game more subversive, and more challenging.

(1 edit) (+1)

a. Yes food mechanic will be added. Basically water replenishes the resource they produce and corn will replenish their health (which will slowly deplete over time.

B. I've thought about that maybe the fire slowly get less bright and needs to be refueled.

C. Yes this will happen. Probably soon. See one of my previous dev logs about it.

D. Yes i will probably show a daily resource drain some where.

E. There is going to be several management items to set limits and do more micro manage stuff for those that like it. I just need to think about how it will work for those that don't.

F. Yes that mechanic is in place already. I just haven't added much to it yet

G. Yes I've gone back an forth about this. I've thought of just pure pumps that slowly get oil or turning corn into oil or having locations on the map you have to repair or refuel and defend over several waves of enemies choosing to risk a harder wave or leave with what oil you got.

thx u for the reply.  I shall await these implementations. and look forward to continuing to supporting ur game.

Thanks!

(1 edit)

Regarding special locations and general accessibility of items. Maybe the size of the overworld could be used for that.

Right now outside of specific points of interests there's little reason to travel anywhere since all resources are accessible near home. Would be interesting if some, the less basic of them would be nearly impossible to acquire in the wild aside from occasional resource node once in a blue moon (together with loot drop adjustments as skellies certainly drop too much rubber, oil and electronics for how primitive they appear to be, living in ruins and whatnot and stone protrusions seem to be 50% made out of pure metal at times) with some areas all over the world where those defendable oil rigs, metal wrecks etc could be found.