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Hello, I missed your comment.
Can you direct me to info on the smart management in SDT? I'm very interested in learning what you mean. In my experience SDT had no open world.

Maybe because I use a translator, you misunderstood me a little...

In your game, the character is simply mismanaged. I mean, I can move it up at any time. There is no binding, no gravity. That is, I just don't understand why characters have avatars at all, if they are... They don't really exist. Here you need to work hard to shove the penis into your mouth. And it's not pleasant to work hard, it's just a strange, incomprehensibly justified hassle. I mean, if your main gameplay cycle is a blowjob, then it should function. SDT is very good from the point of view of the gameplay cycle, but it is very small in it, plus the game is terribly outdated. And have you... The gameplay cycle doesn't really exist. I mean, it's there, but it's just terribly made. Sucking sucks in this game.

To summarize: Do you want to focus attention on something other than what the gameplay is currently revolving around. Or you're trying to improve the game somehow, even though its foundation sucks. You should either shift the focus to what you want there, or do a normal sucking. Despite the fact that there are examples where it is done well (SDT).

I see. There is an automation button located in the top right? Have you tried this? It automates the movement to a small musical timing minigame.

As for the gameplay cycle, the game demo is more of a technological demonstration of our engine. I understand it feels a bit "floaty" but I would ask for your patience until our "Dialogue Battle" System arrives with Story mode and an open world that you can learn more about on the Patreon. Please see our roadmap for more info.

Oh, I didn't know about the automation button. Probably tried it when she hadn't appeared yet. Although offhand it sounds like a completely different meaning, because the process is important here, and automation will make it just an animation. But I need to try.

As for the roadmap and other things, I understand that the current version is very far from release. I'm just talking about the problems I see now. And at the same time, it seems to me that you don't see them or don't want to solve them. Or that it's not a problem for you.

Anyway, this is your game and your development. I just react to what I see and to how much it corresponds or does not correspond to my personal ideas. But this is your game.