The art is consistent and pretty well done in general. The animations are a little lacking, particularly on the protagonist. For instance, jumps have no animation that I can tell. The only incoherent bit of art is the PFX on the double jump. The particle texture chosen doesn't match the toony look of the rest of the game.
The game design is about memorising which doors lead to death and trying the other ones.
The capsule collider on the character causes him to be slippery near platform edges. This makes the platforming less enjoyable. There is no grace jump or modular jump height either. A generally pretty poor feeling character controller. The level design masks this decently, as platforms are frequently easy to reach with single or double jumps, which is a good idea, because this platformer is primarily focused on puzzles, not action.
The dialogue in the game sticks to the theme, but the ruse becomes old quickly. It's one thing to lie, it's quite another to do it to the point where it's impossible to distinguish deception from sarcasm. I ignored all the text bubbles pretty much from the off.
The game sells itself as a racing game, which it isn't. I would have much preferred to see a racing game within the theme. Obviously this was done on purpose, but, while it makes sense with the theme, I didn't really enjoy experiencing this.
Overall an alright entry. Once played, there is nothing to go back to though.