hi there FilmGamerJ,
Thanks for your reply. I sure have done so, sir! First thing i did when i started remaking, i asked scumhead. Ofc i understand your concern about IP but i can assure you - i only code for challenge like i stated i m not a pixel artist just a coder. Seconf reason is i made my own engine and i want to prove that my engine is better or at least up to the wolf3d clones. Like you I try to maximize the limits of my own engine😅 if this makes any sense. Thats why i constantly look for small wolf3d clones that i could replicate. Like i said to challenge and to see what my coding skills did become.
Anyways i make huge progess with the remake. Its rad. I have alot of ideas i would like to implement scumhead ( since its his arts) i d like to draw him some exclusively new content for the game. I hope i can win him for the project but i understand he is quite busy developing. What about a gun that consumes players energy for shots or slowly drain life as long as its active. Or maybe drain energy from corpses or something like that.
Because weapon 1 ( i call it foul blade) is a hitscan melee weapon, weapon 2 ( i call it void cutter for now) is the only projectile based weapon and the last (w3) i call it eldritch eater for now is also hitscan. Its quite op because it works like a chaingun. In past i wasnt a fan of hitscan enemies or hitscan weapons but i found out for those raycasting wolf clones hitscan works best even if its so unreal ( yes games are unreal) but you know what i mean. Anyways i m excited what i have for now plays already quite nice. Happy developing!