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(+1)

Really awesome boss design. All the attack patterns felt really rewarding to learn. I only played through each boss once (it looked like there was a ‘rematch’ for each boss afterwards?) but I’ll probably come back to this to beat all the rematches.

I didn’t really see the difference between punch and kick (I used kick most of the time). The controls were also a little strange: special on V was what threw me off (maybe it could have been HJKL instead of JKLV?).

Every attack pattern felt really thoughtful. For example, I love that the archer has the triple arrow attack which forces you to jump, while most of his other attacks can be dashed-through. It’s a really nice mixup and satisfying to recognize.

I really liked this game, nice job!

Thank you for the feedback, I've already made some changes that you mentioned and glad you enjoyed the game.