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Wowie, what a great piece of work. First thing I noticed IMMEDIATELY was the visuals, clean animation, good visual communication. I was never really left confused at what I was looking at and what I was looking for. The gameplay is def a fun concept and got the Alan Wake inspiration right away (this was before I read the GDD mind you). There was a genuinely spooky atmosphere achived here,  probably my biggest complaint however is that the shadow beings never felt quite like a threat. Maybe adding a variety of movement speeds (including a faster one) might create a little more unease and sense of danger. I quite enjoyed the one puzzle, was easy enough for me not to be stuck but hard enough where I felt really smart when I got it.


 *SPOILERS* I was actually shocked when I saw the "Ending II" at the end of my first play-through. Although I thought "Ending I" was maybe a tad simple to figure out. I love the idea and the execution of not really letting the player know or communicating in any way that there were different endings, created for a fun shocking twist.

Overall, fantastic work and cannot wait to see  more from Y'all!

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I should clarify I played the web version so I am not sure if there were any fixes there didn't think about that oops!

We can't thank you enough for the kind words and for taking the time to play it. It put a big smile in our faces!

To be clear, yes, there was a   v e r y   long list of issues that were fixed comparing the jam build to the web version. We implemented some of the suggestions, and one of them was the visual feedback in various things. I'm glad it seems to have done its job justice! The same can be said about the puzzle, since the *SPOILERS* hints in the keypad were added after feedback from the jam build!

I'm also so glad a little spook was achieved, for a myriad of reasons that I'll probably talk about in an behind the scenes log (same goes for the different endings stuff). The 2 weeks of dev. were chaotic to say the least, so I'm glad we were able to do a little bit of the intended spook.

That's such a good idea for the enemies! I'll definitely discuss this with my brother!

Once again, thank you so much for checking the game out and for the words! It means a lot!