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All good, it's been quite fun to revisit an old game. The cars in theory have the same specifications but the AI cars don't use full throttle or else you'd never keep up with them. The real solution is to have rubber banding, where they slow down when they get too far in front, and speed up when you get too far ahead. This keeps the racing close and much more fun. I'll see if there's something quick and easy that I can do here to put something basic in place.

hi i saw the changes and i wanna congradulate you on fixing the game. I hope i'm not being annoying but i would really appreciate it if you could make the car less sensitive to the steering. (when i try to turn the car just spins out and crashes)

Yes sorry I'd been playing with a gamepad during testing and hadn't picked up on the problem until the point I published it, and realized that the gamepad wasn't working on the web build. I do have an easy fix that I've tried and it works pretty good so I'll do another build later tonight.

Ok give it a try now, it feels better to me but I'd be keen to get your feelings.