All good, it's been quite fun to revisit an old game. The cars in theory have the same specifications but the AI cars don't use full throttle or else you'd never keep up with them. The real solution is to have rubber banding, where they slow down when they get too far in front, and speed up when you get too far ahead. This keeps the racing close and much more fun. I'll see if there's something quick and easy that I can do here to put something basic in place.