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(+1)

Wow, just wow. This game is fucking awesome. The controls are very nice and the graphics are superb.  The variaty in coin patterns and obstacles is well done. I really enjoyed playing it and I guess you plan to port it to mobile due to the screen orientation. I think it will work nice. Would love to play it in case you put out an android version ;)

But as always in my comments, I try to find stuff that could be improved. So here is my list:

  • I have read your story on the itch page, but I'm not really convinced that your game is fitting the theme well. But to be honest, we didn't like the theme too and only used it in some parts in our game.
  • I would like to have control over the sound and music volume instead of just turning it on or off. But I think this is done because of how you interact with it and having a mobile version in mind.
  • Is it planned that you can kill the agents by hitting them with your body? It feels a little weird and makes killing them quite easy. As long as you are fast enough and they don't shoot the moment your are charging them :D
  • It is quite annoying and takes some time to get your player back from the bottom if you at any point fell down too far. Most of the time it's because you try to shoot something on top and you get pushed down. Did you try a different push back force for shooting upwards and downwards? If not, give it a try, but it could make the game too easy.
  • Your graphics are so nice and then there is your background and Text (e.g. ROCK). Why are they so pixelated? 
  • I like the weapons a lot, but the automatic weapons are just too powerful :D Maybe you could use your crypto to buy different weapons instead having them spawn randomly. 

But don't get fooled by my long list. Your game is the best I have played so far. 

I came to your game because I really like your comments on the other games and I'm also the kind of person who gives valuable feedback. So I hope you get a chance to play our game.

(+2)

Hey there. Fantastic and detailed feedback. Really appreciate it, it will help us make the game better.

In answer to some of your points:
1. Yes, we're planning on using the crypto for various stuff, cosmetic and equipment as well. Obviously didn't get around to doing it during the jam.
2. Agreed on the theme problem. Pretty paper thin connection. :) But you know, we wanted to make a fun game quickly. So we resorted to shoehorning the theme into the game later with the narrative. We do plan on adding some more context in the game to have flat earther angle be more prominent.
3. Pixelly assets... Defo something we'll fix.
4. There is a bit of a problem with the weapon balancing. We still have to explore options. During the jam, we just wanted to give variety and a glimpse of what's intended.
5. Going from bottom to top is harder, but it has advantages and disadvantages. Your point is well made though. Will ponder.
6. Meleeing agents is awesome :D That's staying. But we plan on having multiple different enemies.
7. Controlling SFX and Music will definitely be added. We just need up and down buttons. The reason we chose On/Off buttons is because they are simpler, and sort of a mobile phone standard.

Once again, thanks for playing and letting us know what you thought. Notes have been taken!

(+1)

Good to hear that my feedback will help you improve the game. Following you now so I get all the updates ;)

Regarding 2. We also went away a little bit from the theme because we had a nice idea and a cool gameplay idea. This theme is just bad, because the player will get annoyed way too much if you follow the theme too closely. Will not result in a fun game.

Btw. my record was something with 800. Does the game has an end or is it endless?

(+1)

It's endless. The last area, at the moment, is at 7500 ft. But we can't get there :D