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Hey! I've tried the game again. It worked this time. 

I enjoyed it. I had the most fun when i tried to get through a level as quickly as possible. Maybe a scoring system based on how quick you beat a level would be cool. You could even set up an online highscore, competetive players like me might get hooked.

Check out silentwolf for an easy way to set up online highscores without having to host your own server. I've used it for a gamejam before. It has documentation for godot integration.

Anyway, i gave up on Level 8

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Another idea from my partner, that i found interesting: add "powerups" that give you temporary flashes of vision of the map once you hit them.

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Oh that's a sweet idea, thanks! Very creative.

(+1)

Oh, thanks for trying the game again! Good suggestion on the timer and online highscore. It's kind of a rage puzzle game so I'm impressed you made it to level 8.

Godot is pretty fun to build in, I'll check out silentwolf!