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Using the blurred version uses more GPU, is not required actually but you can disable it removing the function.

I’m working on a new versiont with a lot more customization so you can don’t have to edit that much code to make it work without the features you may not like

That sounds good!

I also added custom autocomplete functionality for commands. E.g. I have a command goto which instantle swithces room. If I type goto I'll see a list of all the rooms in suggestions.

Are you going to have smth like this in updated version?

I didn’t think about that but should take me that much, maybe add a prop for selecting which asset type you want to autocomplete/suggest (rooms, sprites, objects, etc), if you want to suggest something, I’m open for it!

What about defining a custom function which will form a list of suggestions in runtime? That's seems most universal. And that's what I've done =) 

Sounds cool, will try about that, have been working last week on the console and v1.3 should be ready in 1 or 2 weeks if you want to check it out later :D

Got it! But better ping me when it's ready! 

Oh, I'll follow you

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It took me a while more than I expected but it’s finally released, v1.3 is a major update, and if you are using previous versions I recommend to do a clean install!

Also, here’s the documentation/wiki for the new versions

I released a new v1.3.1 if you are interested, I fixed a lot of critical issues from last version v1.3.0 and now should be on a very compatible state for GameMaker’s newer versions and previous versions (GameMaker Studio 2.3+) too.

Hopefully for v1.4.0 I would add some compatibility for GameMaker Studio 2 (pre 2.3) and GameMaker Studio 1.4.