Love this game. Spent too much time playing it. Thanks for making it and updating it.
Some gameplay/balance suggestions:
- Nurse - Text says 'heals hurt allies' however only heals 1 unit each time. The upgraded nurses feels redundant as not many enemies deal more than 3 damage anyway. Consider upgrades being able to heal from lethal damage or heal multiple units in lane (to protect from range damage)
- Excalibur - really weak and requires a lot of set up to make work.
- Wizard - clunky to play. it would be much smoother if you could "load up" spells. Also on upgrade maybe attack multiple units instead of more damage. He feels like kobold/archer with extra steps at the moment.
- Pigman - Even with upgrades he is weak relative to his tier 3 peers. Every 3rd step is just too slow
- Succubus - Giving an upgraded succubus a shield removes the blessing. This doesn't really matter because succubus is so strong anyway haha.
- items - It might be nice to have 1 or 2 other items to increase variety. E.g add the bow as an attacking item or a heal scroll (heal when taking fatal damage) or blessing cross as utility items.
- Not forcing the use of gold to start a round might be interesting. Allowing strategies of saving up gold at the cost of life to get better units
- Add text explaining the spying costs 2 gold. Maybe it's just me but I played 20+ rounds always saving 1 spy for the final round before realising you could spy at the cost of gold after using up the 3 free spys