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Can someone please help me? Celeste is crashing right after the Automatic Save file message appears on screen


Celeste Error Log

==========================================

Ver 1.4.0.0

16/02/2024 02:45:38

System.InvalidOperationException: An unexpected error has occurred.

   in Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   in Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:riga 259

   in Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:riga 77

   in Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:riga 47

   in Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:riga 61

   in Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:riga 87

   in Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 333

   in Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:riga 216

   in Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 298

   in Microsoft.Xna.Framework.Game.DrawFrame()

   in Microsoft.Xna.Framework.Game.Tick()

   in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   in Microsoft.Xna.Framework.GameHost.OnIdle()

   in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   in System.Windows.Forms.Application.Run(Form mainForm)

   in Microsoft.Xna.Framework.WindowsGameHost.Run()

   in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   in Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 348