Can someone please help me? Celeste is crashing right after the Automatic Save file message appears on screen
Celeste Error Log
==========================================
Ver 1.4.0.0
16/02/2024 02:45:38
System.InvalidOperationException: An unexpected error has occurred.
in Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
in Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:riga 259
in Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:riga 77
in Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:riga 47
in Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:riga 61
in Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:riga 87
in Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 333
in Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:riga 216
in Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 298
in Microsoft.Xna.Framework.Game.DrawFrame()
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 348