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A fun game with a distinct and well realized art style.

The one major gripe I personally have is how much you slow down at times when you hit something. It can be useful, as this allows for more adjustment time. However I feel that this isn't the point of the game.

It might be good to lessen the time needed to speed up at the beginning, this would lessen the float-y feeling at the beginning and when you hit things. I would also suggest lowering the intensity of the dash, as it does fling the ragdoll quite wildly.

Besides that the sound design is great, it gives a cool industrial kind of feeling.

Good job guys!