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WOW. Just WOW. This isn't even a prototype, this constitutes as a full-on GAME! This was mindblowing, I spent roughly an hour on my first playthrough and even replayed it a second time. It could be considered unintuitive for any first-timer but it feels very rewarding to figure stuff out on your own and, personally, the "no handholding" way of presenting the gameplay really adds to the inmersion.

<<<<MINOR SPOILER WARNING>>>>

I only got a bit stuck when having to [install the thing]. Spent roughly 10mins trying anything thinking I was softlocked only to then check my reports for the very first time in the whole game.

I managed to get the ending 1/2 and the bad ending and tried to get the good ending by resetting with my newfound knowledge. Right when the locator became usable, I got reports from [the two names]'s locations. However, I tried to use these reports to catch anyone's attention but didn't manage to prevent [the first incident] from happening. Also, I liked the attention to detail when trying to locate [you know what] ;)

Anyhow, this game was an absolute experience. From the strong identity, the well thought out story, the artstyle, the music/ambient, the sound effects, even the jam's theme is well included... I... I cannot understand how this was done in just two weeks! Baffling stuff, keep it up!

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Oh my, what a radiant review! How great to hear you enjoyed it so much! I'm thrilled to hear you enjoyed the pacing. I definitely tried to avoid handholding, but there's still plenty of room to improve the experience. The report list being one of the priorities!

It surely was a lot of work to cram into a two week development, but I'm glad it turned out playable. Thank you for the very kind review, and hopefully you'll enjoy the updated version once it's finished!

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I'm glad to hear that you're still going full throttle on the game, I'll be looking forward to it! :D