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That idea really resonates with me, Encho. I had a similar idea about a WWII submarine crew where you could basically choose to roll 1–5 dice, and you needed fives or sixes to succeed, but every 1–3 rolled gave you stress. So you’d have this risk/reward thing going on where you could push yourself but then run the risk of accumulating a lot of stress and snapping. Didn’t get around to finishing it but that kind of mechanic speaks to me. Having it be a communal pool is even better! :-)