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So I was playing this really simple card game today with my kid, it’s called “Stress” in Swedish, I think it’s similar to a game called “Speed” in English. The aim of the game is to get rid of your hand as quickly as possible and you play the cards at the same time, without taking turns. I was thinking that you could maybe use a simplified version of that mechanic for a resolution system, to model something like a duel with rapiers or witty repartee or something in that vein. So maybe I’ll do a game about 18th century duelists using cards instead of dice? Unless you think it’s too out there. I think I can get the fail/partial success/full success bands dialed in, hopefully.

This sounds like such an evocative mechanic, is love to see how it plays out. Do you see it being a PvP kind of move, where each player has a success condition that's in convention with the other?