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(1 edit)

I'm not a dev, but from what it sounds like that won't be an option.
I am a somewhat competent programmer, and from what they mentioned, adding the hex based grid is a lot more complicated than just making the map hexes. They mention in the post that and I quote:

"This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with."

So I doubt they would add the extra work of doing hexes, due to aiming (as mentioned in the post), redoing all the terrain and making the multi-space assets work in hexes being all significant increases in the amount of work for little payoff.

But I might just be wrong. 

Hope that answer was insightful :)

Yep, correct. We carefully considered doing hexes but ultimately decided that the development time spent paying the Hex Tax would be better spent elsewhere.

aww, that's too bad ! I understand why you did it, but it make the game much less accurate as a tabletop simulator/emulator. I was really exited to have a plateform to test my builds before live play ^^'