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Like the graphics and game mechanics. However it took a while for me to understand that I could 'climb' on walls if there was grass. Not sure if it was by accident or that I saw your gifs that made me realise. So some kind of guide or tutorial would have been helpful since with fire you soft-lock yourself all the time. 

That is also something that annoys me, that it's super easy to get soft lock if you use fire, especially since you need use fire to boost yourself and if you fail and get back to checkpoint there is no way to undo the burning blocks other than restarting the game. But I think that is more or less what you are looking for? One of those frustrating game that you need to make everything perfect otherwise you need to replay. 

To be fair, once you knew how to get past the obstacle it would go easy the next time.

Unfortunately I did not had the patient to finish the game, but a good game nonetheless. I am missing some kind of music however.

All the good luck to you guys!

Many thanks for the review! :D

We did realise after a week of playtesting that some people didn't know they could climb the grass and we're remaking the whole interior at the beginning to show more clearly the game's mechanics. We were hoping everyone would simply experiment and find out but for a mechanic this essential to the game's identity, we should do whatever we can to make any player get it before they get frustrated.

Yeah... softlocking is still an issue in the current version of the game and considering we're planning to make this a metroidvania and not a level-based game, we've come up with 7+ ways of preventing or recovering from a potential softlock. I won't spoil anything for now ;). We're trying to balance out the impact of the player's actions without it becoming too frustrating. We could've simply made it so burnt grass turns back into copper or to have a button to reset or rewind but that made the puzzle aspect of the game uninteresting and not rewarding at all. This is proving to be the hardest part to design for the full release. We weren't expecting people to consider this a rage platformer but I'll just say that you're not the first one to compare it to one.

Thank you for the kind words! I totally understand that you didn't finish the game, no worries, it's still very rough around the edges. I'm working on it almost daily since the Jam and I can say with confidence that day by day it's getting closer to something more people could enjoy and be eager to beat! Best of luck to you to!! :D