Damn, I could not beat Corvette. Might come back to this later to try again. It’s pretty rough to have to start all the way from the beginning when you die.
I love the first and second boss’s attack patterns. The variety in the patterns is great, as well as how each pattern forces you to move in a slightly different way. The exchange powerup is also a really cool idea, I didn’t realize it swapped my bullets with the boss’s until I’d picked it up a few times. I initially thought it just gave me a powerup, but this is a cool application of the theme.
I like how the stage distorts and colors itself according to the positioning of the bullets and player. I had a hard time reading Corvette’s ‘missile rain’ attack; Consider adding some kind of indicator or shadows to the ground where the missiles are going to land. Without that, it was hard to tell where on the field a missile would land until it was a little too late.
Really nice work, the attack patterns were all really interesting and genuinely fun to dodge.