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(2 edits)

Grim Coast:
(Spoilers ahead)

I am still loving this, still persevering with my clunky axe boi, and doing boss run after boss run having a wonderfully miserable time! I absolutely love how just getting Siphon has opened-up so many new strategic choices for me - but now the decision of what to equip is so tense and interesting. 

I came up with some very specific issues that I wanted to run past you, because they might affect my choices with equipping different item combos in future, and I'd love to know your thoughts on them. They don't feel cheesy or OP - I still got slaughtered - but I guess they raised some questions about combat order.

  1. Does the effect of Sun Scorched Ring apply +1 harm per attack/source of Harm OR just +1 Harm to the total harm dealt on a turn? For example: I'm using Great Axe and Siphon, I'm at <50% health fighting an undead monster, and I roll the following: Move 1, Harm 3, Cleave (from Great Axe) and Drain 2 (from Siphon). The note for Drain specifies that it deals Harm. Do I get:
    1. Harm 3+1 from the axe + Drain 2+1 from the spell - for a total of 7 Harm, 3 of which heals me back
    2. Harm 3 from the axe + Drain 2 from the spell + Harm 1 for the ring - for a total of 6, 2 of which heals me back
  2. Following on from this, can I apply the Harm in the most advantageous order if the enemy has some Block? i.e. use the Harm generated by the Great Axe to dispense with the Block and subsequently let the Drain through so I get the health buff?
  3. AND following on from that: the rules state that, during step 5, you can decide to resolve effects that do things other than Harm before or after Harm is dealt. If the answer to Q1 above is 'a' (where the buff from Sun Scorched Ring may be applied several times during the one attack), can I choose to deal the axe Harm with the low-health/undead bonus THEN deal the Siphon Harm with the low-health/undead bonus THEN apply the heal which would bring me back above 50% and disable the ring buff?
  4. When the ghouls heal, I presume they can't go above their starting health right?
  5. Finally! I'm fighting the Ghoul with Siphon, after dispensing with the skeletons, and essentially milking the encounter so I can get a full heal before it ends. Keeping in mind the 'you may resolve effects that do things other than Harm before or after Harm is dealt' rule mentioned above, imagine the wounded ghoul rolls Gain 3 Health and I roll Drain 2 - may I apply the ghoul's health gain (keeping him alive), then deal my 2 damage, then gain my 2 health from the Drain? 

Sorry for the massive questions! Just wondering what you would do in the above, if you were playing :)