This is my project Pn01
Its my first real unity project, heavily inspired by pn03 for GameCube :)
Its going to be made up of a series of rooms where you have to kill all enemies, simple as that.
Mechanics:
Target shot> once fired at an enemy your fire is homed at hit enemy, can be seen as green sphere in img. Without it you fire straight ahead.
Combo> Each shot hit increases your combo bar, when an enemy is killed you have x time to continue on you combo.(Seen as grey and red bar in img)
Jumping> You can jump straight up to avoid enemy fire, strafejump, and a longer strafejump.
Scoring> After each room you will get a score based on you damage, hitcount and combo count.
LVL 2. gif ruins the jump its alot smoother in game. But here you can see the combo increasing after i kill the second enemy.
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