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(+1)

cool concept, i liked picking a contract and going on an adventure B)

the intro sequence also acting as a tutorial was a really cool addition.

my only gripe is that if you adventure too far into a dungeon, the enemy count is super high and it gets really hard to survive. i wish there were cool upgrades letting you dash, attack faster and so on!

(hey, that's a cool idea if you guys plan on making a full game out of this!)

Thank you very much for playing and thanks for the feedback!

we wanted it to be pretty hard but we also wanted more enemies both flying and ranged. 

and the movement was 1 thing we wanted to look over but didnt have the time to refine that :/