cool concept, i liked picking a contract and going on an adventure B)
the intro sequence also acting as a tutorial was a really cool addition.
my only gripe is that if you adventure too far into a dungeon, the enemy count is super high and it gets really hard to survive. i wish there were cool upgrades letting you dash, attack faster and so on!
(hey, that's a cool idea if you guys plan on making a full game out of this!)