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It took me a minute to get used to the control scheme, but it was smooth sailing after that.

The music fits this game perfectly. It sounds so, "The Future is 1999". And, putting the health bar right up the player's back was a great way to give them the information they need without HUD clutter.

After a few tries, I made it to the big blue boy with the hammer, but he turned me inside out right quick. It's great that you can interrupt enemy attacks with your own, and that sword slash projectile looks real nice.

If I could make two small suggestions:

1. You might want to put a collider on the portal for dummies like me. I thought at first that I was supposed to walk into it, but I just moved right through it and fell to my death.

2. I think it would be a bit more intuitive if the player moved relative to the camera instead of their own facing direction. The tank-style controls are a bit mind-melty.

I'm always so blown away by 3D games. Did you make this on your own?

Thank you for playing the game. Yeah I should have put a collider on the portal. I simply forgot it while working on the game. I wanted to give a rotational camera but unfortunately I was way behind the game mechanics in the end so had to compromise it. I tried to make the combat system much more smoother as well but ran out of time. 

Just a small hint, after the tutorial stage, the blue flower with other flowers or the object emitting some blue orb particle effects can be picked up by pressing 'E' which opens up another blue portal. That portal is the "Lying" part of the game which I think most people will miss out.

Yeah, made the entire thing alone except the music. One of my friends helped me out on the last day with the music and yes his music is awesome! I will let him know again :)