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I did one run of this. Had to consult the instructions on how to pick up things on your desc page, because the game doesn't tell you what to do. The problem is further compounded by the fact that your icons indicate you ALREADY have the gear. For instance, the icon for the key in the bottom left that rotates indicates to me I already have the key. So when I went to the genie that has the key, I didn't pick it up on contact and did pick it up while pressing space. I then assumed, I already have the key.

Your game generally looks quite pretty, but feels very unfinished. I have a detailed character, but he has no attack animation. That led me to think you may have more bugs in the game than you did. See above.

Controls are fine, if unclear. The sprinting has an unnecessary button dedicated to it. As you have no stamina, what's the point of its existence other than tiring my pinky?

The combat is unrefined. I killed every chomp enemy by spamming my click. The boss on the other hand has much more HP and no knockback, so I beat it by running around in circles and having my tip of the sword as it animates hit it. I managed to kill it with 1 heart left. But it was not a satisfying fight. Too repetitive and high risk. Also, it's almost impossible to predict when the boss will hit you due to feedback being poor and colliders being unclear.

The best part for me was the art.

The ending justified the theme somewhat, but, it seems like a gimmick to me.

This is some solid feedback dude!
Yeah I know all of these problems exist. But in the end I said "eh whatever" it'll be fine it's my first  jam I won't get far.
I did make an attack animation but it didn't really look that good so I dropped it :S
You can't even die in the game because I never got to implement it.
I didn't even dedicate a minute to polish.
Thanks for the feedback man!