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Awesome game design, it was a blast to play! I especially liked how you designed the enemies: the slime that jumps and the one who throws bombs at you don't let the players sit in one place, and it makes the game much more active. Also the blast door got a cool risk-reward mechanic, it's cool to see the character getting stronger after getting those upgrades, and yet it doesn't feel too overpowered due to the low max hp. Easliy one of my favorites in this jam!

Thank you very much! :D