I like the general premise of the game but in opinion was not executed to its full potential. The floaty platforming was fine at points but then in sections later in the game it just felt like a burden. Although the general atmosphere felt good the game environment felt empty and after running through it several times it got boring. The jumping sound also got on my nerves after about my second attempt. It is okey in isolation but when constantly jumping it can be really annoying. On top of this it basically just becomes a memory game later down the line.
Some suggestions:
- The sections that were the easier path could have some obstacles littered in just a bit less. After a few play throughs it just became a running simulator.
- A checkpoint would be nice prehaps because as i mentioned running back through the game was unenjoyable
- It would also be nice to have some inclination whether the wisp was lying or not and not just guess. (By the end of the game i just guessed instead of taking dialogue into account)
A couple of issues i found:
- Jumping sometimes wont work on the edge of platforms i think due to the colliders.
-Occasionally I got hit by spikes i seemly didn't touch. So some hitbox tweeks might be needed.
- Sometimes the door way to a new section would close on me. Although i could go back and trigger the area to open it, it was still slightly annoying.
Conclusion:
I enjoyed the game to start with but it quickly got annoying and somewhat uninteresting. With some adjustment to level design and game mechanics this could have been a nice platformer but currently it falls short in my opinion.
All the best of luck in the Future, PiFox :D