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Interesting concept, but I had trouble with it. 

I never really figured out what the timing was supposed to be. The sound effects confused me, and the animation of the squares on the chess was a bit jarring.

It didn't seem like it was possible to dodge the projectiles from one enemy (queen?) without moving faster than the rhythm allows.

I did think the way the rook moved was really neat. When it first came on screen I was like "woah, I see the idea now!"